/Projects — interactive artifacts

Built pieces, not bullet points.

Real systems you can run in the browser — each one an argument that I build software, not slides about software.

Project 01 — Flagship2026 · Playable in browser

Army Clash

A real-time, agent-based battle simulation. Compose two armies from four unit types, press start, and watch a directed cinematic as hundreds of autonomous agents fight it out — the winner emerges from the simulation, it isn't scripted.

  • Deterministic engine — same armies + same seed replay the exact same battle
  • Counter-triangle combat, morale & rout — composition genuinely matters
  • Cinematic camera director with slow-mo climax — or grab the camera yourself
  • Round loop — your surviving veterans carry forward into the next fight
Three.jsInstanced renderingAgent simulationSeeded determinismSpatial hashing
▶ Launch Army Clash
LIVE TELEMETRY
600
AUTONOMOUS AGENTS
MAX PER BATTLE
60fps
FIXED-TIMESTEP SIM
INSTANCED DRAW
4
UNIT TYPES IN A
COUNTER TRIANGLE
1:1
SEEDED REPLAY
DETERMINISM
CAV ▸ SWORD & ARCHER · SPEAR ▸ CAV
ARCHER ▸ all at range · melee ▸ ARCHER

MORE ARTIFACTS IN PROGRESS — THIS HUB IS BUILT TO GROW.